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Heroic Dreams - All Things Medieval

Heroic Dreams - All Things Medieval
The Blog Devoted to All Things Medieval; Weapons, Armor, Knights, Castles, Books and More ———–Never Give a Sword to a Man who can’t Dance - Old Celtic Saying

The Labyrinth of the Tombs of Atuan

August 19th, 2008

I have been doing some more work on labyrinths and mazes and it got me to thinking about a book.

The name of the book is “The Tombs of Atuan” by Ursula K. LeGuin. It is the second volume in the Wizard of Earthsea Trilogy. Anyway, I read it many years ago and I don’t remember a whole lot of it except that much of the book revolves around this big network of caves (labyrinth) under the Priestess convent and temple.

 The Tombs of Atuan

One of the remarkable things about it is that I remember they had a long history (hundreds of years) of going down into the labyrinth always in total darkness and they had to memorize certain paths by touching and following the walls, and counting turns and intersections. Lights were totally forbidden so they always went down there in utter darkness. And of course there is a reason for that! This adds a whole second dimension to the mystery of a labyrinth.

Anyhoo, This is a remarkable book both for children and adults and it has a magical feel to it. LeGuin is one of the best fantasy writers ever. The cover version in this post is a scan of my book and that is out of print but there is a newer version available on amazon.com The Tombs of Atuan (The Earthsea Cycle, Book 2) The version of the book that I have is complete with drawings and even a drawing of the labyrinth which is really neat.

I cannot recommend this series of books any higher. It is light reading yet quite remarkable. If you are looking for some fantasy to read you should get this series of books. But you should start with the first book in the series:A Wizard of Earthsea (The Earthsea Cycle, Book 1)

I am going to be reading and doing reviews of this series of books and will either post to this blog or put it on my fantasy guide website

Odd thing about the whole labyrinth kick that I have been on lately because I have been working my way through my third novel and have been wrestling with a variety of plot points and what not and well its serendipitious because now I am pretty sure there will be a labyrinth in it! it fits perfectly - coincidence or cosmic alliance? Dunno :)

 

 

 

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Medieval Castle Mazes and Labyrinths

August 18th, 2008

A labyrinth

There is just something about a labyrinth that I find fascinating, as you probably do too.

Labyrinths and mazes have a long and interesting history and everybody is familiar with the story of the Minotaur in the Labyrinth at Knossos. This is the famous myth of the labyrinth that people would be sacrificed into. The hero Theseus killed the Minotaur and found his way back out by following a line of string that he unwound on his way into it. 

Regardless of how true this myth is or whether the labyrinth of Knossos actually existed mazes and labyrinths hold a place of mystery and have often been integrated into the building of castles and cathedrals both indoor and outdoor. And there is a lot of speculation as to their purpose. There are actually several different theories and it is probable their purpose changed over the centuries.

One of the most important aspects of a medieval castle was security. They were built with the utmost in security and safety in mind and this is where a labyrinth or maze can further this need.  It is theorized, and it makes sense, that mazes were often a way to confuse attacking forces.  Soldiers entering a labyrinth could easily get disoriented and lost.

 Another use of the labyrinth is shown by the labyrinth under Buda Castle in Budapest Hungary. It consists of a network of caves and tunnels that total over six miles in length. An extensive network like this served as a good hiding place in times of attack and a good place to meet in secrecy.

In the twelfth century the purpose and building of mazes changed and many churches and castles were designed with mazes that were built right into the floor or wall. These mazes were used as a way to meditate, undertake spiritual contemplation, or to simulate a pilgrimage. This type of maze or labyrinth was very popular in twelfth century Italy and France. The earliest surviving maze of this type is the labyrinth at Chatres Cathedral in France which was built into the stone floor of the cathedral around the twelfth century.

In Great Britain the style of religious maze never was very popular but they did develop their own form and style of outdoor maze that used hedges, trees, or grass. These served a variety of functions including recreation and the testing of horseback riding skills. This tradition of hedge mazes continues today and there are many castles that still have them that are open to the public. Some of the more famous ones include the Hampton Court Palace Maze and the Leeds Castle Maze.  

Turf mazes are another style of outdoor maze that was very popular in Great Britain. These were mazes or labyrinths that were created by using grass or turf and being only a few inches tall it wasn’t possible to get lost in them. They are much like a cross between hedge mazes and painted mazes.  One of the more famous turf mazes that still exists today is the Saffron Walden maze located on the grounds of the ruins of Walden castle in England.

Medieval castles have a long history of being places of safety, security, and mystery and it is only natural that this mystery is furthered by the use of mazes and labyrinths. And these interesting structures had a wide variety of purposes from military to spiritual; and while not a whole lot is really known about the why of these structures it is rather fitting because mystery and secret is, after all, at the heart of every labyrinth.

I have lots more medieval castle stuff on my website here: Medieval Castles

And if you are interested in experiencing a maze or labyrinth you might want to check out this great tool. It is the labyrinth locator and it s a search tool for finding them all over the globe. The Labyrinth Locator

 

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Map Making for fantasy writers

August 15th, 2008

This is a new articles I have written. It is all about how to make great maps for your fantasy writing. A map can help your reader better enjoy your novel and can help you write a better novel. If you write fantasy and epic fantasy I also have quite a few more articles on the subject here: Writing for Fantasy 

Map Making for Fantasy Writers

Maps are a wonderful addition to any fantasy novel. They give the reader an added level of information that helps them visualize and experience the world you have created.  A good map can also help you in the writing of your novel. Here are some resources and tips to help you make good maps as a supplement for your writing.

Travel and the Size of your World

One of the biggest questions you have, which is also one of the biggest obstacles to good map making, is getting the size of your world right. If you are writing a fantasy novel the sky is the limit and you can create a world of any size you want (it is your world!). But if you want to stick to some sort of traditional measure you might want to consider the traveling speeds of horses and humans.  This will give you a good foundation for how big your world is and how far apart the various landmarks are. 

Some very loose rules of thumb are that an average healthy person can walk about twenty miles a day.  This is roughly the pace of Roman soldiers on the march -depending on the amount of available daylight. You could of course stretch this in your writing.  The distance horses can travel in a day also varies but a well-trained and healthy horse might do around fifty to sixty miles on a good day.  Exceptional horses could do more than this, and potentially up to a hundred miles, but this would be a one day feat only and would require weeks of rest and rehabilitation. 

The novel you are writing is fantasy and you can make any rules you want but just keep in mind typical travel distances so you can maintain a good sense of scale. It is generally not good to have your travelers walking several hundred miles in a day. Keep this in mind with your writing and with your map making.

If you want to use Leagues as a measure of distance one league is considered to be the distance a man can walk in one hour which is approximately three miles.

The Map Key: Elements to include

The key of a map is a box of information that helps the reader fully understand the map. Here are some key elements you should include with your map.

A Compass – A compass is a small drawing somewhere on the map that shows the four major directions.  You should include one on your map. It helps orient the reader and is particularly helpful if you use directions in your writing.  If one of your character says something to the effect of “We will reach the Lucky Dragon Tavern by nightfall and in the morning we will set out East toward the Brine River” your reader is able to look at the map and get an instant understanding of what is happening and where the travelers are heading. A detailed compass will show all four map directions of North, South, East, and West. And a scaled down compass will just point out North, which is often sufficient.  

A Scale – A scale is a line drawn on the map that shows distances.  You can calculate the scale on your map by first measuring the overall size of your map. You divide the distance the map covers by the size of your drawn map in inches. If your map covers 1,000 miles and it is 10 inches in size 1 inch = 100 miles.  You create the scale by drawing a 1 inch line then marking it as 1 inch = 100 miles. You can make the scale larger by extending the line another inch and marking the end point as 200 miles.

Making your map more visually appealing - You can make your map more attractive and interesting by drawing in major landscape details.  Mountain ranges can be drawn in, small groups of waves can be put in bodies of water, and small trees can be drawn into forested areas.  You can even draw small buildings to represent cities and towns.

Writing Names of locations on your map – Here is a good rule of thumb to follow when writing the names of major landmarks on your map: The more important the landmark the bigger the text should be. Use larger letters for big cities and important places, and use smaller letters for less important landmarks. This helps your reader identify major points easier.

The map itself can be made more visually appealing by adding parchment curls at the edges or medieval style borders around the edges.  You can even add small drawings of creatures. Whales in the oceans and horses in the plains are common. These are aesthetic improvements that would be done for the final map that goes into the book.

Using your map as you write

Your map can become a useful tool in your writing.  Is your main character traveling from one town to another? Check your map. What kind of terrain is between the two towns? Is there a river that needs to be crossed? Is there a desert or heavily forested area? These things can generate new ideas for your story.  And remember your scale.  Does your map show the distance to be 200 miles? If so, did you write it as a one day journey?  And be sensitive to the landscape and how it affects the creatures, races, culture, and plant life in your world. If your map has a variety of eco systems like mountains, forests, deserts, and swamps the life forms in these eco systems has to reflect that. And travelers passing through these systems have to face the challenges that each eco system poses.

Keeping two maps – one for your and one for your readers

I recommend you create two different maps.  The first, and larger map, is for your own use and it should be very large – poster board sized if possible.  You can add lots of details and even include important notes and plot points on it; and it is imperative that you do it completely in pencil so  you can erase and modify it as your writing progresses.  Once your  novel (and map) is completed you can use this first map to create the second, pared down map that will be included in the novel - usually as a two page spread in the beginning of the book.

Map first or novel first?

Maps and stories go hand in hand and I recommend you develop both simultaneously.  The story dictates how the map will be drawn and the map will help you keep things correct in your writing. As you write your story it will bring about changes in your map. The two should develop simultaneously.

You don’t have to be a cartographer or artist to make a great map to go along with your book. But you do have to know some rules of thumb to make sure your map is understandable by your reader. A good map will add to the readers experience by helping to make the world you created more vivid and real.  And it will be a great tool to help you write a better fantasy novel.

 

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